Thursday, 19 July 2012

Dota 2 Update - The song of war commences.

Slithice, the Naga Siren has been released on the Dota 2 standard client.
Below are some personal news, Naga Siren's soundset and skillset. Past that you will find the patch notes, hero prediction and more information from Valve. Thank you and enjoy this week's latest Dota 2 news.

Keep in mind I now take in replay/clip submissions. You can send in your rampages, funny clips, fail clips, pro or a random clip. You can send in your clips at:
This sends an e-mail to

Here are two examples of clips submitted by you guys!

Beastmaster's Dance Moves 

 Windrunner's Vengeance

Naga Siren Soundset 

Naga Siren Skillset
Mirror Image
Mirror Image icon.png
No Target
Creates three images of Naga Siren under her control.
Duration: 30
Number of Illusions: 3
Illusion Damage Dealt: 30%/35%/40%/45%
Illusion Bonus Damage Taken: 500%/400%/300%/200%
Cooldown 40 Mana 70/80/90/100
Blocked by Linken's Sphere.
Ensnare (Naga Siren) icon.png
Ability Affects
Target Unit Enemies
Interrupts the target and traps them in place preventing movement or blinking.
Range: 650
Duration: 2/3/4/5
Cooldown 14 Mana 75/85/95/105
Rip Tide
Not blocked by Linken's Sphere.
Rip Tide icon.png
Ability Affects Damage
Target Point Enemies Magical
The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor.
Radius: 450
Damage: 130/160/190/220
Armor Reduction: 2/3/4/5
Duration: 8
Cooldown 10 Mana 80/90/100/110
Song of the Siren
Not blocked by Linken's Sphere.
Song of the Siren icon.png
Ability Affects
No Target Enemy units and structures
All enemies in range of the Siren are put into a magical stasis where they cannot act or be attacked. Can be turned off by using the ability again.
Radius: 1250
Duration: 7
Cooldown 180/120/60 Mana 100

Song of the Siren Cancel
Song of the Siren Cancel icon.png
No Target
Release enemy units from your song so they can be targeted again.
Patch Notes

Dota 2 Update - July 19, 2012

- Added Naga Siren!
- Added new stats dropdown feature when spectating!
- Enabled Naga Siren in Captain's Mode

- Added Naga Siren!
- Enabled Naga Siren in Captain's Mode.
- Beastmaster: Fixed the path that Wild Axes take. It should now work the way it was originally intended.
- Disruptor: Fixed Glimpse affecting Warlock's Golem and Spirit Bear.
- Rubick: Fixed Warlock's Shadow Word refreshing its debuff version when stolen and cast as a buff.
- Rubick: Fixed Dazzle's Weave refreshing its debuff version when stolen and cast as a buff.
- Rubick: Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
- Silencer: Fixed Curse of the Silent affecting Warlock's Golem and Spirit Bear.
- Storm Spirit: Fixed Static Remnant blocking creep camps.
- Templar Assassin: Fixed Refraction being dispellable.
- Undying: Fixed a case where early game zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
- Undying: Fixed Zombies being controllable when their target goes invisible.
- Wisp: Fixed Spirits detonating on non-hero units like Spirit Bear.
- Fixed Diffusal Blade stopping Force Staff movement.
- Fixed Templar Assassin's Refraction and Pipe causing Blink Dagger to not get disabled.
- Fixed illusion item locations not matching the source hero.

- The Director will now acknowledge all Ultimate usages not just the ones that damage, so you can no longer pretend that Echo Slam in the jungle by yourself didn't happen.
- Tweaks to Directed camera framing and movement.

- Added chat spam throttling.
- Players that have not purchased a Tournament Pass will no longer be able to watch that Tournament's replays.
- Sellback times no longer expire when moving items to the courier.
- Commendations are now only allowed from within games.
- Commendation totals are not incremented until the game is finished.
- Commendation totals are not incremented if the game was less than 10 minutes long.
- Fixed item stocks not restoring correctly when multiple items are sold back within the sellback time.
- Added a message when a player destroys the Aegis.
- Added confirmation dialog before starting a Tournament game with one or more teams not specified.
- Added client-side console variables allowing spectators to locally disable certain announcer lines. Especially useful for broadcasters. The cvars are:
- cl_dota_speech_spec_towerattack, cl_dota_speech_spec_towerfalls, cl_dota_speech_spec_barracksattack, cl_dota_speech_spec_barracksfalls, cl_dota_speech_spec_ancientattack, cl_dota_speech_spec_enemybasefalls, cl_dota_speech_spec_idles .
- Set any of them to '0' to prevent that line from playing. (Broadcasters will almost always want to set cl_dota_speech_spec_idles 0 ).
- Multiple players who have the same announcer equipped in the same game should now hear the same line being spoken.

- Enabled AFK and leaver penalties for co-op bot matches.
- Re-enabled rewards for co-op bot matches.- Added new stats dropdown feature when spectating!

Hero Prediction
Not really sure. We can expect anything at this point. Meepo, Keeper of the Light, Nyx Assassin, Techies, Magnataur etc.
More Information


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