Thursday, 26 July 2012

Dota 2 Update - And then there were 18






Nyx Assassin, Keeper of the Light and Visage have been released on Dota 2.
Below are some personal news, soundsets and skillset. Past that you will find the patch notes, hero prediction and more information from Valve. Thank you and enjoy this week's latest Dota 2 news.

News
Keep in mind I now take in replay/clip submissions. You can send in your rampages, funny clips, fail clips, pro or a random clip. You can send in your clips at:
http://www.doubleclickgaming.com/p/submit-clip.html
This sends an e-mail to rakasan@doubleclickgaming.com

Here are two examples of clips submitted by you guys!


No Sorceries Avail 


 Doom Bringer Evaporates Morphling
 
Nyx Assassin Soundset



Nyx Assassin Skillset

Impale
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Q
E
Impale icon.png
Ability Affects Damage
Target Point Enemies Magical
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Range: 500
Radius: 125
Stun duration: 0.75/1.25/1.75/2.25
Damage: 80/140/200/260
Cooldown 11 Mana 95/115/135/155
Mana Burn
Blocked by Magic Immunity. Blocked by Linken's Sphere.
W
R
Mana Burn icon.png
Ability Affects Damage
Target Unit Enemy Heroes Magical
Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned.
Range: 600
Intelligence multiplier: 4
Cooldown 28/20/12/4 Mana 90/110/130/150
Spiked Carapace
E
D
Spiked Carapace icon.png
Ability Affects
No Target Enemy Heroes
When activated, Spiked Carapace reflects the next damage instance dealt to Nyx Assassin from a player controlled source, as well as stunning the hero that caused the damage.
Duration: 4.5
Damage returned: 100% of reduced damage
Stun duration: 0.6/1.2/1.8/2.4
Cooldown 10 Mana 50
Vendetta
Not blocked by Magic Immunity.
R
V
Vendetta icon.png
Ability Affects Damage
No Target Self Physical
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack.
Fade time: 0
Duration: 20/35/50
Bonus movement speed: 10%/15%/20%
Bonus damage: 225/375/525
Cooldown 70/60/50 Mana 160/210/260

Source: http://www.dota2wiki.com/wiki/Nyx_Assassin 


Keeper of the Light Soundset


Keeper of the Light Skillset

Illuminate
Partially blocked by Linken's Sphere.
Q
T
Illuminate icon.png
Ability Affects Damage
Channeled Enemies Magical
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Range: 230
Radius: 400 (starting radius), 800 (distance), 400 (final radius)
Maximum channel damage: 200/300/400/500
Cooldown 10 Mana 150
Partially blocked by Linken's Sphere. If targeted on the Linken's holder, Linken's will go into cooldown, but won't block. If targeted on the ground, no interaction.
Mana Leak
Blocked by Linken's Sphere.
W
E
Mana Leak icon.png
Ability Affects
Target Unit Enemies
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
Range: 550/700/850/1000
Duration: 4/5/6/7
Percentage of maximum mana drained per 100 units the target moves: 3.5%/4%/4.5%/5%
Stun duration: 1.3/1.6/1.9/2.2
Cooldown 18 Mana 75
Chakra Magic
E
C
Chakra Magic icon.png
Ability Affects
Target Unit Allies
Restores mana to the target unit.
Range: 900
Mana restored: 75/150/225/300
Cooldown 19/18/17/16 Mana 40/55/70/85
Spirit Form
R
F
Spirit Form icon.png
Ability Affects
No Target Self
Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.
Duration: 40
Cooldown 80/70/60 Mana 100
Recall
R
Recall icon.png
Ability Affects
Target Unit Allied Heroes
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Range: Global
Teleportation delay: 5/4/3
Cooldown 15 Mana 100
Blinding Light
Partially blocked by Linken's Sphere.
B
Blinding Light icon.png
Ability Affects
Target Point Enemies
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Range: 900
Radius: 675
Miss chance: 80%
Duration: 3/4/5
Cooldown 20/16/12 Mana 50
Partially blocked by Linken's Sphere. Blocks blinding effect, but not knockback.
Illuminate (Spirit Form)
Partially blocked by Linken's Sphere.
Q
T
Illuminate (Spirit Form) icon.png
Ability Affects Damage
Channeled Enemies Magical
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Range: 230
Radius: 400 (starting radius), 800 (distance), 400 (final radius)
Maximum channel damage: 200/300/400/500
Cooldown 10 Mana 150
Partially blocked by Linken's Sphere. If targeted on the Linken's holder, Linken's will go into cooldown, but won't block. If targeted on the ground, no interaction.


Visage Soundset

 Visage Skillset


Grave Chill
Blocked by Linken's Sphere.
Q
G
Grave Chill icon.png
Ability Affects
Target Unit Enemies
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
Movement speed and attack speed drained: 32%
Duration: 3/4/5/6
Range: 600
Cooldown 10 Mana 70/80/90/100
Blocked by Linken's Sphere. Blocked by Linken's, but Visage still gains the buffs.
Soul Assumption
Not blocked by Linken's Sphere.
W
C
Soul Assumption icon.png
Ability Affects Damage
Target Unit Enemies Magical
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
Base damage: 20
Soul damage: 60
Assumption radius: 1375
Maximum soul charges: 3/4/5/6
Damage threshold: 110
Duration: 6
Range: 900
Cooldown 4 Mana 170/160/150/140
Not blocked by Linken's Sphere. Linken's cooldown is triggered, but the ability is not blocked.
Gravekeeper's Cloak
E
V
Gravekeeper's Cloak icon.png
Ability Affects
Passive Self
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
Armor per layer: 1/2/4/5
Magic resistance per layer: 3%/6%/12%/16%
Maximum layers: 4
Recovery time: 12/10/8/6
Summon Familiars
R
T
Summon Familiars icon.png
Ability
No Target
Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed.
Familiars summoned: 2 (3*)
Familiar duration: Until Killed
Familiar health: 300/450/600
Familiar armor: 0/1/2
Familiar movement speed: 380/390/400
Familiar attack range: 160
Familiar maximum bonus damage: 56/98/154
Familiar bounty: 100
Cooldown 180/160/140 Mana 150
Can be Improved by Aghanim's Scepter (* shows the improved values). Summons 3 familiars.

Familiars

Stone Form
Stone Form icon.png
Ability Affects Damage
No Target Enemies Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its damage charges and health very rapidly. After 8 seconds, the Familiar will automatically leave Stone Form.
Stun Duration: 1/1.25/1.5
Stun Radius: 325
Stun Damage: 60/100/140
Stun Delay: 1
Stone Form Duration: 8
Bonus Regeneration: 50/68.75/87.5
Cooldown 30


Patch Notes

Dota 2 Update - July 26th, 2012
July 26, 2012 - Valve

HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage to the Matchmaking Hero Roster and Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.
- Added notification for when a Tournament has a live game currently running.

GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.

SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.

UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.
- Fixed Storm Spirit Mega-Kill announcer having the incorrect equip slot.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.

BOTS:
- Significant revision of how bots determine their high-level desires
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.

WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game. 

Source: http://www.dota2.com/news/updates/


Hero Prediction
Meepo? Techies? Medusa? Walrus? Magnataur?

More Information

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