Wednesday, 11 July 2012

Dota 2 Test Build Update - Lanaya the Templar Assassin

Lanaya the Templar Assassin has been released in the Dota 2 Test Build!
Stay tuned today and tomorrow for on-going bug fixes and the stable release for Dota 2. Below are Templar Assassin's soundset and skillset. Past that you will find the patch notes, hero prediction and more information from Valve. Thank you and enjoy this week's latest Dota 2 news.

Templar Assassin Soundset

Templar Assassin Skillset
Refraction icon.png
Ability Affects Damage
No Target Self Physical
Manipulating her psionic veil, Templar Assassin becomes highly elusive, evading damage while gaining a bonus to her damage for a limited number of instances. The instances of damage block and bonus damage are separate. Lasts 17 seconds.
Duration: 3/4/5/6 attacks or 17 seconds
Bonus Damage: 20/40/60/80
Cooldown 17 Mana 75
Meld icon.png
Ability Affects Damage
No Target Self Physical
Templar Assassin conceals herself, gaining invisibility while remaining still. On the next attacked enemy unit, Lanaya will reduce its armor and deal bonus damage to it.
Invisibility Duration: Indefinite
Bonus Damage: 50/100/150/200
Armor Reduction: -2/-4/-6/-8
Armor Reduction Duration: 10
Cooldown 7 Mana 50
Psi Blades
Psi Blades icon.png
Ability Affects Damage
Passive Enemies Pure
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Bonus Attack Range: 60/120/180/240
Spilled Damage Area of Effect: 55 width, 615/655/695/735 length
Spill Range: 590/630/670/710
Psionic Trap
Blocked by Linken's Sphere.
Psionic Trap icon.png
Ability Affects
Target Point Enemies
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung, at her command, they exert a slowing influence of 50% in the area.
Cast Range: 2000
Maximum Traps: 5/8/11
Fade Time: 2
Trap Duration: Permanent
Cooldown 11/9/7 Mana 15

Patch Notes

    - Added Templar Assassin!
    - Enabled Templar Assassin, Disruptor and Undying in Captain's Mode.

    - Bounty Hunter: Fixed Jinada proccing on Tombstone.
    - Broodmother: Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
    - Disruptor: Fixed Kinetic Field sometimes causing heroes to fail to attack a hero who is being trapped in the field.
    - Earthshaker: Fixed Echo Slam inital damage not hitting units through magic immunity.
    - Leshrac: Fixed Pulse Nova procing Essence Aura.
    - Lone Druid: Fixed Spirit Bear not aggroing creeps when it attacks a hero
    - Luna: Fixed Moon Glaive bouncing on ward type units
    - Luna: Fixed Moon Glaive bounce order.
    - Lycan: Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.
    - Necrolyte: Fixed Death Pulse not healing allied magic immune units
    - Puck: Fixed Phase Shift proccing Essence Aura.
    - Rubick: Fixed being able to steal spells from their being toggled off.
    - Rubick: Fixed getting stuck in Flesh Golem form when respawning with the buff.
    - Rubick: Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
    - Shadow Shaman: Fixed Ether Shock ignoring Linken's Sphere.
    - Spiritbreaker: Fixed Greaterbash affecting Magic Immune units when procced via other abilities
    - Undying: Fixed Tombstone interaction with Refresher Orb.
    - Undying: Fixed Deathlust sometimes not working properly.
    - Undying: Fixed a bug where Deathlust would sometimes not go away.
    - Undying: Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.
    - Wisp: Fixed Spirits exploding on illusions.
    - Wisp: Fixed Relocate to not teleport Wisp while dead
    - Improved AFK detection.
    - Fixed Smoke of Deceit dodging incoming projectiles if there are nearby enemy heroes.
    - Fixed Ethereal Blade and Black King Bar interaction.
    - Fixed completely-avoided damage from triggering blink dagger's cooldown.

    - Rich Presence now shows if you're casting a game.
    - If you buy an Aghanim's Scepter on a hero with no upgrade, this is now shown in the ability.
    - Battle point rate and any equipped bonuses are now shown in the inspect panel.
    - Numerical battle points earned (split into base and bonus) are now shown on the game end screen.
    - The play panel now shows matchmaking game modes and regions from the party when finding a match.
    - Improved unpause countdown, added UI sound.
    - Fixed case where we weren't properly crediting damage from summoned units/wards to their hero in the combatlog.
    - Added an interface setting to prevent the camera from moving upon respawn
    - Neutrals now have yellow healthbars when spectating.
    - Roshan's healthbar is now slightly bigger.
    - We now hide all match details until you reveal the winner.
    - Team names and logos are now shown on match details panel.
    - Fixed a handful of issues with the message and chat system when watching replays.

    - The killcam card now flips over to show the full body portrait.
    - Improved how bots manage their movement while doing evasive maneuvers -- they will now consider a range of escape directions and select the best one based on other nearby avoidance zones.
    - Added avoidance to Disruptor's Kinetic Field (while it's forming) and Static Storm.
    - Improved how bots request items from the stash via the courier. The courier will now only deliver items the hero has room for, and bots will take into account projected item combines.

    - Added overhead messages when items or abilities cause unnatural mana gain or loss (such as Arcane Boots).

Hero Prediction
Based on what Valve did this week with the Nyx Assassin spoof, we can expect pretty much anything. Could be Nyx Assassin, Keeper of the Light, Medusa, Meepo, Naga Siren, Techies, or even Walrus. Maybe a combination of any of these 2 as well.

More Information
Stay tuned tomorrow for Valve's blog post.