Thursday, 3 May 2012

Dota 2 Update - From one: an army - Phantom Lancer Released - May 4, 2012

Phantom Lancer is now available in Dota 2! Azwraith - The Phantom Lancer is an agility Carry that uses his slows, illusions and wind walk skill to outplay the enemy. This is the final update for the week, stay tuned for next week's update.

Below are the skills for Phantom Lancer and underneath that are the patch notes. Thank you for reading DoubleClickGaming's weekly/daily blog for Dota 2 news and updates.

Spirit Lance
Blocked by Magic Immunity. Blocked by Linken's Sphere.
Spirit Lance icon.png
Ability Affects Damage
Target Unit Enemies Magical
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.
Range: 750
Slow Duration: 3
Damage: 100/150/200/250
Movement Speed Slow: 10/20/30/40%
Illusion Duration: 2/4/6/8
Cooldown 7 Mana 125/130/135/140

Doppelwalk icon.png
Ability Affects
No Target Self
Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.
Duration: 8
Bonus Movement Speed: 15%
Illusion Duration: 8
Cooldown 30/25/20/15 Mana 150/120/90/60

Juxtapose icon.png
Ability Affects
Passive Self
Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
Chance: 12%
Illusion Duration: 20
Maximum Illusions: 2/4/6/8

Phantom Edge
Phantom Edge icon.png
Ability Affects
Passive Self
Phantom Lancer hones his abilities. Juxtapose receives an increased chance, higher max illusions, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance.
Magic Resistance: 10/15/20%
Illusion Duplication Chance: 3/5/7%
Increase in mMximum Illusions: 2/4/6


- Added Phantom Lancer!
- Fixed being able to use ping to identify illusions.
- Fixed bug where we wouldn't always upgrade couriers in order of creation.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
- Fixed being able to blink if you became rooted after you started casting.
- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.
- Fixed Searing Arrows not stacking with Eye of Skadi.
- Fixed Satyr firing Shockwave onto smoked/invisible heroes.
- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.
- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
- Attacking units now follow their target and then resume attack orders after getting disarmed.
- Updated attack animation for Spectre, with more impact on hit frame.

- Tranquil Boots regen is now displayed on the HP bar.
- Clicking "No Courier" opens the shop with the courier item selected.
- As spectator, clicking courier button now queries the courier for the current query unit's team.
- Fixed creepstats drawing for all units when spectating.
- Fixed missing shared cooldown on the first use of an item.
- Extended the health bar above the stats area.
- Centered respawn label when showing death panel but not the buyback button.
- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.
- Fixed top bar timer not initializing
- Selling back a limited stock item within the sellback time restocks the shop.
- Broadcasters can now draw lines in the world.

- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.
- Bots will no longer use items or abilities when they are individually disabled.
- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.