Wednesday, 16 May 2012

Dota 2 Test Build Update - Rooftrellen - The Treant Protector Released - May 16, 2012

Rooftrellen - The Treant Protector is now available on the Dota 2 Test client.
The Treant Protector is an initiator that can root all nearby enemy units with his AOE ultimate. Due to his AOE ultimate and his Nature's Guise ability which causes allied units to be invisible near trees, he is considered an initiator.

Below are the skills for Treant Protector.

Past the skills are the patch notes, thanks for reading today's update for Dota 2. Stay tuned for bug fixes and the final Dota 2 client patch tomorrow.


Nature's Guise
Nature's Guise icon.png
Ability Affects
Target Unit Allies
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree, Guise is lost.
Range: 300
Duration: 15/30/45/60
Fade Time: 2
Tree Radius: 375
Bonus Movement Speed: 10%
Cooldown 10/8/6/4 Mana 90/80/70/60

Leech Seed
Leech Seed icon.png
Ability Affects Damage
Target Unit Enemies Magical
Rooftrellen plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.
Range: 350
Radius: 500
Duration: 3
Slow: 24%
Lifesteal per Pulse: 30/45/60/75
Cooldown 18/16/14/12 Mana 140
Living Armor
Living Armor icon.png
Ability Affects

Infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the day, the aura that affects heroes extends globally, while for structures and at night, the aura radius shortens.
Radius: 900
Daytime Radius for Heroes: Global
Bonus Armor: 1/2/3/4
Bonus Health Regeneration: 1/2/3/4
Overgrowth icon.png
Ability Affects Damage
No Target Enemies Magical
Summons an overgrowth of damaging vines and branches around Rooftrellen that prevent afflicted enemies from moving or attacking.
Radius: 625
Duration: 3
Damage per Second: 50/75/100
Cooldown 115/105/95 Mana 150/175/200


Update Notes - May 16, 2012

    - Added Treant Protector!
    - Ancient Apparition: Fixed Ethereal and Guardian Angel blocking Ice Blast's shatter.
    - Batrider: Fixed bug with refreshing old stacks of Napalm after upgrading the ability.
    - Beastmaster: Fixed Inner Beast not affecting siege units.
    - Chen: Fixed Holy Persuasion working on Spirit Bear.
    - Dazzle: Fixed Shadow Wave not doing its damage around the aoe of the last target.
    - Doom: Fixed Sphere working under Doom (Sphere will still block Doom).
    - Drow: Fixed Trueshot Aura not affecting siege units.
    - Lich: Fixed timing on Chain Frost ministun.
    - Lone Druid: Fixed Entangle affecting wards.
    - Lone Druid: Fixed Battle Cry not affecting other units he owns.
    - Outworld Destroyer: Fixed Arcane Orb against wards.
    - Puck: Fixed being able to cast Phase Shift while rooted.
    - Pudge: Fixed Meat Hook interrupting channeling spells if the target is magic immune.
    - Riki: Fixed being unable to cast for a brief moment after using Blink Strike.
    - Spirit Breaker: Fixed Charge of Darkness not getting interrupted by ensnares.
    - Fixed all heroes having 1 armor more than inteded.
    - Fixed Medallion of Courage interaction with Magic Immune units.
    - Fixed denying an allied Necronomicon unit causing Last Will to hurt you.
    - Fixed dying to Neutrals ending your kill streak counter.

    - You can now ping runes to let your teammates know which type it is.
    - Tranquil boots now update movement speed and armor on the HUD when broken.
    - You can now click on player names in the waiting for players dialog to go to their Steam or Dota 2 profiles.
    - For units with lifetime (wards, illusions), the XP bar is now used to show lifetime remaining.

    - Added a new player-only aegis post-death effect.
    - Fixed some spells not obeying the "no screen shake" setting.
    - Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrolyte, and Witch Doctor.
    - Added bonus damage overhead message for Lifestealer's Feast.
    - Gave Death Prophet's spirits a unique attack effect when hitting buildings.

    - Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doombringer.

    - Bots on medium difficulty or below will no longer try to interrupt channels.
    - When doing Rosh, bots will no longer wait for their optimal tank. Now they'll start attacking when more than one hero has arrived, and will use the best tank of the heroes present.
    - Bots will no longer consider damage from passives as an indication that a human is intending to attack-to-kill.
    - Fixed bug where bots wouldn't use the courier if all their stash was empty (even if they had items on the courier).
    - Bots will be slightly more aggressive about using couriers that are carrying their items.


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