Brewmaster now available on Dota 2! In today's Dota 2 Patch Update we welcome Mangix - The Brewmaster (He was the Pandaren Brewmaster from Dota).
The
Brewmaster is a carry / tank /initiation hero that worked well with
blink dagger and had a good ult that could be used to initiate or escape
with. During his ult he turns into 3 different units that have no items
but they are controllable and have different skills. As long as they
don't get killed he can turn back into the brown one known as the Earth
Warrior. The other two warriors are known as the Fire Warrior and Storm
Warrior. He can carry with his critical and dodge passive known as
Drunken Brawler. Depending on your item build you'll probably go with a
carry build that has a blink dagger and a heart to initiate, tank some
damage and deal damage.
Here are the skills for Mangix - The Brewmaster.
Below
the skills I have listed the patch notes for the test build and future
public build. Thank you for reading my update for this week's Dota 2
Patch Update. I really appreciate your support :)
Drunken Haze | |||||||
| |||||||
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss. | |||||||
Range: 850 Radius: 10 Duration: 8 seconds on Heroes (12 on creeps) Movement Speed Slow: 14/18/22/26% Miss Chance: 45/55/65/75% | |||||||
|
Drunken Brawler
E
B
| |||||||
| |||||||
Gives a chance to avoid attacks and to deal critical damage. | |||||||
Dodge Chance: 10/15/20/25% Critical Chance: 10/15/20/25% Critical Damage: 2x | |||||||
Primal Split
R
R
| |||||||
| |||||||
Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. | |||||||
Duration: 15/17/19 (20/23/26*) Effect: Summons three mighty/even mightier/really freaking mighty (even mightier/really freaking mighty/OMGWTF mighty*) warriors | |||||||
|
Earth Warrior
Hurl Boulder | |||||||
| |||||||
A magical boulder that is thrown at an enemy unit, causing damage and stunning the target. | |||||||
Range: 800 Duration: 2 Damage: 100 | |||||||
|
Spell Immunity | |||||||
| |||||||
Renders this unit immune to all spells. |
Pulverize | |||||||
| |||||||
Gives a 20% chance that an attack will deal 40 damage to nearby units. | |||||||
Area: 150 | |||||||
Storm Warrior
Dispel Magic | |||||||
| |||||||
Removes all buffs from units in a target area. Deals 200 damage to summoned units. | |||||||
Range: 500 Area: 200 | |||||||
|
Cyclone | |||||||
| |||||||
Tosses a target non-mechanical enemy unit into the air, redering it unable to move, attack or cast spells, and stopping others from attacking or casting on it. | |||||||
Range: 600 Duration: 6 on heroes, 20 on creeps | |||||||
|
Wind Walk
W
| |||||||
| |||||||
Allows the Pandaren to become invisible, and move 50% faster. If the Pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage. | |||||||
Duration: 20 | |||||||
|
Fire Warrior
Permanent Immolation | |||||||
| |||||||
Burns nearby enemy units | |||||||
Damage: 15/30/45/55 Area: 220 |
Source: http://www.dota2wiki.com/wiki/Brewmaster
Dota 2 Update - April 19, 2012
Product Update - Valve
19:00
GAMEPLAY
- Enabled Brewmaster!
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
- Juggernaut: Fixed Omnislash jumping to couriers.
- Lina: Fixed Dragon Slave's cast range being too short.
- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
- Nightstalker: Added duration buff for Darkness.
- Pudge: Fixed Dismember damage happening one second too late.
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
- Viper: Fixed Corrosive Skin affecting Serpent Wards.
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Magic Immunity removing Poison Attack debuff.
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.
UI
- Fixed creepstats not being visible to spectators.
VISUALS
- Updated Nevermore's Requiem of Souls.
- Added an effect for Nevermore's Necromastery.
DOTA 2 BOTS
- Bots will now use couriers.
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
- Mid bots are now less likely to roam at early levels.
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
- Windrunner bot will now buy Mekansm rather than Blademail.
- Fixed bug that could cause poorly-aimed fissures and powershots.
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
- Fixed bug where Dire bots would respond to pings from spectators.
- Enabled Brewmaster!
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
- Juggernaut: Fixed Omnislash jumping to couriers.
- Lina: Fixed Dragon Slave's cast range being too short.
- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
- Nightstalker: Added duration buff for Darkness.
- Pudge: Fixed Dismember damage happening one second too late.
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
- Viper: Fixed Corrosive Skin affecting Serpent Wards.
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Magic Immunity removing Poison Attack debuff.
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.
UI
- Fixed creepstats not being visible to spectators.
VISUALS
- Updated Nevermore's Requiem of Souls.
- Added an effect for Nevermore's Necromastery.
DOTA 2 BOTS
- Bots will now use couriers.
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
- Mid bots are now less likely to roam at early levels.
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
- Windrunner bot will now buy Mekansm rather than Blademail.
- Fixed bug that could cause poorly-aimed fissures and powershots.
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
- Fixed bug where Dire bots would respond to pings from spectators.
I love you guys!
Everyone raise your glass and welcome Brewmaster back into the world of Dota.

These community highlights just stumbled onto this blog:

These community highlights just stumbled onto this blog:
- Gigabyte and Beyond The Summit announced the Dota 2 Masters tournament. With the top Asian teams competing it will be hard to find a game lacking any action.
- The VOD for The Arena’s finals between Mousesports and CLG is now available.
1 comments:
Great share
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