Wednesday, 18 April 2012

Dota 2 Test Build Update - Brewmaster Released - April 18, 2012

In today's Dota 2 Patch Update we welcome Mangix - The Brewmaster (He was the Pandaren Brewmaster from Dota).
The Brewmaster is a carry / tank /initiation hero that worked well with blink dagger and had a good ult that could be used to initiate or escape with. During his ult he turns into 3 different units that have no items but they are controllable and have different skills. As long as they don't get killed he can turn back into the brown one known as the Earth Warrior. The other two warriors are known as the Fire Warrior and Storm Warrior. He can carry with his critical and dodge passive known as Drunken Brawler. Depending on your item build you'll probably go with a carry build that has a blink dagger and a heart to initiate, tank some damage and deal damage.


Here are the skills for Mangix - The Brewmaster.
Below the skills I have listed the patch notes for the test build and future public build. Thank you for reading my update for this week's Dota 2 Patch Update. I really appreciate your support :)

Thunder Clap
Not blocked by Linken's Sphere. Blocked by Magic Immunity.
Q
C
Thunder Clap (Brewmaster) icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Radius: 400
Attack Speed Slow: 25/35/45/55
Movement Speed Slow: 25/35/45/55%
Damage: 100/175/250/300
Duration: 4.25 seconds on Heroes (8 on creeps)
Cooldown 12 Mana 90/105/130/150
Drunken Haze
Blocked by Linken's Sphere. Blocked by Magic Immunity.
W
D
Drunken Haze icon.png
Ability Affects
Target Unit Enemies
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
Range: 850
Radius: 10
Duration: 8 seconds on Heroes (12 on creeps)
Movement Speed Slow: 14/18/22/26%
Miss Chance: 45/55/65/75%
Cooldown 8 Mana 50
Drunken Brawler
E
B
Drunken Brawler icon.png
Ability Affects
Passive Self
Gives a chance to avoid attacks and to deal critical damage.
Dodge Chance: 10/15/20/25%
Critical Chance: 10/15/20/25%
Critical Damage: 2x
Primal Split
R
R
Primal Split icon.png
Ability Affects
No Target Self
Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Duration: 15/17/19 (20/23/26*)
Effect: Summons three mighty/even mightier/really freaking mighty (even mightier/really freaking mighty/OMGWTF mighty*) warriors
Cooldown 180/160/140 (160/140/120*) Mana 125/150/175
Can be Improved by Aghanim's Scepter (* shows the improved values) Decreases cooldown and increases power of warriors.

Earth Warrior 

Hurl Boulder
Blocked by Linken's Sphere. Blocked by Magic Immunity.
D
Hurl Boulder icon.png
Ability Affects Damage
Target Unit Enemies Magical
A magical boulder that is thrown at an enemy unit, causing damage and stunning the target.
Range: 800
Duration: 2
Damage: 100
Cooldown 10 Mana 100
Spell Immunity
Spell Immunity (Brewmaster) icon.png
Ability Affects
Passive Self
Renders this unit immune to all spells.
Pulverize
Pulverize icon.png
Ability Affects Damage
Passive Enemies Physical
Gives a 20% chance that an attack will deal 40 damage to nearby units.
Area: 150

 Storm Warrior

Dispel Magic
Not blocked by Linken's Sphere. Blocked by Magic Immunity.
D
Dispel Magic icon.png
Ability Affects
Target Area Units
Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Range: 500
Area: 200
Cooldown 8 Mana 75
Cyclone
Blocked by Linken's Sphere. Blocked by Magic Immunity.
C
Cyclone icon.png
Ability Affects
Target Unit Units
Tosses a target non-mechanical enemy unit into the air, redering it unable to move, attack or cast spells, and stopping others from attacking or casting on it.
Range: 600
Duration: 6 on heroes, 20 on creeps
Cooldown 8 Mana 150
Wind Walk
W
Wind Walk icon.png
Ability Affects
No Target Self
Allows the Pandaren to become invisible, and move 50% faster. If the Pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage.
Duration: 20
Cooldown 7 Mana 75

Fire Warrior 

Permanent Immolation
Not blocked by Linken's Sphere. Blocked by Magic Immunity.
Permanent Immolation (Brewmaster) icon.png
Ability Affects Damage
Passive Self Magical
Burns nearby enemy units
Damage: 15/30/45/55
Area: 220
 source: http://www.dota2wiki.com/wiki/Brewmaster


April 18 Update Notes

    GAMEPLAY
    - Enabled Brewmaster!
    - Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
    - Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
    - Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
    - Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
    - Juggernaut: Fixed Omnislash jumping to couriers.
    - Lina: Fixed Dragon Slave's cast range being too short.
    - Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
    - Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
    - Nightstalker: Added duration buff for Darkness.
    - Pudge: Fixed Dismember damage happening one second too late.
    - Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
    - Viper: Fixed Corrosive Skin affecting Serpent Wards.
    - Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
    - Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
    - Fixed Magic Immunity removing Poison Attack debuff.
    - Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
    - Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
    - Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

    UI
    - Fixed creepstats not being visible to spectators.

    VISUALS
    - Updated Nevermore's Requiem of Souls.
    - Added an effect for Nevermore's Necromastery.

    DOTA 2 BOTS
    - Bots will now use couriers.
    - While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
    - Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
    - Changed how bots think about attacking wards/minions, they should behave more reasonably now.
    - When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
    - Mid bots are now less likely to roam at early levels.
    - Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
    - Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
    - Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
    - Windrunner bot will now buy Mekansm rather than Blademail.
    - Fixed bug that could cause poorly-aimed fissures and powershots.
    - Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
    - Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
    - Fixed bug where Dire bots would respond to pings from spectators.

 source: http://dev.dota2.com/showthread.php?t=31260