Friday, 24 February 2012

Dota 2 Patch Update - Bane released in Test Build

In today's Dota 2 Patch Bane has been released. However there are a few things to know about this release and the further updates. The updates including this one are playable only in the Dota 2 Test build. Its another client that allows you to test out the new patches that are 1 week ahead. This means that right now the Dota 2 Beta client does not have Bane.
Also the games played in the Test client don't have your win and losses. A lot of trolling going on in the Test, however you can still be reported as your steam is linked on both clients. So this basically means if you want to keep playing with wins and losses saved, you'll always be one week behind of latest patches. Here are the skills for Bane. Below the skills I have listed the Dota 2 Changelog as well. Hope you enjoy this week's news.


Enfeeble icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Enemy Units.
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Range: 1000
Duration: 20
Attack Damage Reduction: 25/50/75/100
Cooldown icon.png 12 Mana icon.png 95/105/115/125
Even the mightiest of warriors crumble before the terror of Atropos.

Brain Sap:

Brain Sap icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Enemy Units.
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
Range: 600
Health Absorbed: 90/160/230/300
Cooldown icon.png 14 Mana icon.png 125/150/175/200
Atropos finds no greater pleasure than to harvest the fear he creates.

Nightmare icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Enemy Units.
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit.
Range: 500/550/600/650
Duration: 4/5/6/7
Health Drain per Second: 20.
Cooldown icon.png 15 Mana icon.png 165
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
Fiend's Grip:

Fiends Grip icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Enemy units
CHANNELED - Nightmares grip an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Lasts 5 seconds.
SCEPTER UPGRADABLE: Increases damage per second, doubles mana drain, and adds 1 duration.
Range: 625
Duration: 5 (6*) seconds
Damage: 100/155/215 (155/215/270*)
Mana Transfer per second: 5% (10%*) of targets max mana
Cooldown icon.png 100 Mana icon.png 200/300/400
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.
Information taken from the Dota 2 Wiki:

Here is the full Official Changelog:

Product Update - Valve
- Added Bane!
- Added Co-op matchmaking games versus bots.
- Fixed bug with kill credit when illusions get the kill.
- Charge of Darkness and Wrath of Nature no longer alert the target to attack the caster if the target is far away.
- Fixed Mekansm not healing you if it activated right after you come out of Astral Imprisonment.
- Fixed bug with Astral Imprisonment disappearing from invisible units.
- Fixed Essence Aura triggering on zero cooldown spells (like Ball Lightning).
- Fixed being able to trigger Essence Aura with Toss when there are no valid targets to Toss
- Enabled Outworld Destroyer in Captain's Mode.
- Restored previous Blink double click behavior.
- Fixed Courier Speed Burst canceling Transfer Items.

- Fixed dragging an item from the courier to a hero's inventory not combining an item properly.
- Fixed some audio settings are not saving correctly (speech level, background sound, boostgain).
- Selling items no longer factors into gold-per-minute.
- Added an option to autoselect summoned units and illusions to the game settings.
- Fixed bug with camera jumping up and down when moving the mouse in the minimap while in spectator chase cam.
- Fixed bug with moving the camera and creating selection windows while in spectator chase cam.
- Fixed bug with some heroes having their Ultimate fire when ALT-TAB (or Windows key hit).
- Fixed some game interface settings not saving.
- Fixed bug where having legacy selected at load wasn't disabling the hero, courier, and neutral binds.
- Added specular, texture quality, and render quality to video settings as performance trade-offs
- Various improvements to unit selection/targeting feedback
- Increased maximum number of people in each chat channel.
- Accepting a game invite via Steam will join that person's party.
- Ignore/unignore options now shown for friends in the main menu.

- Added a number of aura effects.
- Fixed Tiny's tree not being properly equipped in his stone grip.
- Fixed an issue where hero movement would stutter on some network connections.

- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.

- Made bots want to pick up Cheese with the same rules that they use for picking up Aegis and Rapier.
- Improved bot last-hit logic.
- Bots will now deny using the same logic they use for last-hitting.
- Bots now last-hit and deny while farming a lane, just as they do during the laning phase.
- Fixed issues with loadouts of Bane, Kunkka, and Sniper.
- Fixed bugs with bots geting stuck trying to purchase an item, failing to purchase an item, or dumping items on the ground due to a full stash.
- Bots will stop farming just for buyback when they have 1.5x their current buyback cost.
- If a bot's stash is completely full, they are now more likely to pick their stuff up regardless of its value.