Thursday, 16 February 2012

Dota 2 Lan Confirmed

One of the most interesting news this week is that Dota 2 will be soon seeing LAN mode. This is the feature that allowed people to play Dota on Warcraft III on Garena and other software.






The interview states that Dota 2 will include both LAN and mod support, the developer announced yesterday.



The Future of DOTA2

As the rumours fly about the opening of the BETA, and the release of DOTA2, speaking as a man that runs on 'Valve Time' would you have a time frame for both these events? And do you plan them to be linked into things such as the International?


The gating factor on getting everyone playing Dota 2 right now is mostly about us having enough server capacity to support the Dota audience. Our release date is not tied to The International, but we do have a goal of everyone being able to view the matches live inside the game.


With the release of the screen shots of the ingame store of DOTA2 many have discussed if this is just a cosmetic option or a path to the game being 'Free to play', have valved decided on a strategy for DOTA2?


We do not have anything to announce on this front. We're still working on it.


WC3 DOTA is still the prominent game in China with most players awaiting the time when DOTA2 becomes available to them, what plans do Valve have for distrubution and supporting the community in china and their transition to DOTA2?


China is the largest Dota audience in the world, and we want to make sure that they, like everyone else, are there as Dota moves forward. There are some challenges that are unique to China, but we are actively working on them.


Groups like Garena currently offer a LAN service in SEA for Heroes of Newerth and League of Legends players. Are you planning on offering a similar feature?


Dota 2 will have LAN mode
. There are some systems that LAN mode requires that we haven't finished yet, mainly because we've been focused on matchmaking. We know how important this feature is for the community.

A topic which is coming up alot when it comes to the tournaments is the issue with latency, where a 250-300ping will give you a 0.5 second delay. Does Valve see or is working on a solution to this problem?


The solution is that we need to get more servers out into the world to host players. Our goal is for everyone around the world to have sub 100ms latency to our servers. We will continue to deploy servers around the world until this is true.


One of the most enjoyable parts of Warcraft 3 were their custom maps, will there be a way that people can modify DOTA 2 to make all the mini games of old and something new as well?


We have a long history supporting the mod community around our own games, so we'd like to continue that with Dota 2.


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